![]() The calculator is found under the "Input" tab. The Poise stat reduces the amount of Poise-Damage you take when an enemy strikes you. Corrected off-hand dagger MV.Ģ0 JUL 17: Corrected damage display for lightning-based miracles.ģ0 JUL 17: Updated MV for dagger-class backstab/riposte (see comments thanks branchingfactor!).Ġ6 Aug 17: Major Update (New Tab! Monster statistics have been added to the tool.)Ġ2 Oct 17: Corrected faith adjustment tool tips.ġ5 JAN 18: Updated rolling attack values.Ģ1 OCT 19: Fixed a problem caused by a Google Sheets update. However when you do a standard attack (any non Weapon Art attack) it resets to either 80 Poise-Health, or remains its current value (whichever one is higher is used) 9 Weapon Arts (with Poise related attacks) however reset your Poise-Health value to 100. Hopefully the community finds this sort of thing useful.ġ9 JUL 17: Updated MV for Crow Quills backstab/riposte. I'm looking for feedback on the calculator and data. This chart can help you find spell buff values. You can use mugenmonkey to determine attack rating. 100 MV (1HR1) deals 100% of your base damage.ģ: A completed list of spell motion values. On the defender's side: Input your opponent's defense and absorption (for each type).Ģ: A nearly completed list of weapon motion values (MV). On the attacker's side: Input the result of multiplying your AR with a motion value (for each type). Magic Damage stats are Intelligence and Faith which grant bonus magic damage.A lot of you have been asking me for this sort of thing lately.ġ: A damage calculator. Physical damage stats are Strength, Dexterity which grant bonus physical damage. The four stats can be classified into two. They are displayed as Letter Value that represents a range of scaling. Each weapon scales with at least one and/or more stats which will usually only grant one stat that heavily focus on scaling among them. Parameter Bonus/scaling values refers to the bonus obtained from putting level up points into Strength, Dexterity, Intelligence and Faith. Some unique items also inflict auxiliary effects.There are 4 Auxiliary Effects: Divine Damage, Occult Damage, Bleed and Poison.There are 5 Scaling Values/Parameter Bonus: Strength, Dexterity, Intelligence, Faith and Humanity.There are 4 Attack Values/Base Damage: Physical Damage, Magic Damage, Lightning Damage and Fire Damage.Weapons show players several categories of information: Attack Values (also considered as base damage or AR), Parameter Bonuses, Damage Reduction (%) and Stability. Most weapons in the game present an Attack Rating, plus a "bonus" for specific Stats that the player can level up to improve said bonus. Weapon scaling is a gameplay mechanic in Dark Souls and Dark Souls Remastered. The bonus to your total Attack Rating given by your weapon via a special formula based on how much points you put into a stat ![]()
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